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Experience classical labyrinth game action with aMAZEd. Starting the game Wait until the game is fully loaded. aMAZEd will start in the demonstration
mode. Point with your mouse onto the game display and press the left mouse
button once. Now the focus of your Internet browser is set on the game.
Press "R" to start the game. Alternatively, select a level from the left
hand side of the LunchBreakGames game screen. After selecting a new level,
don't forget to reactivate the game by clicking with the mouse on the
playfield once. Target The goal of the game is very simple. Move your player Meet the enemy In some playfields you will meet deadly antagonists. All of them can
roam freely through the playfields. While doing so they might open memory
stones, operate switches or ride on escalators. If you plan wisely, you
can use the enemies to your advantage. For this you have to understand
their behaviour.
The roller will move straight ahead until it comes to a block. It will
then turn right and try to move ahead in this direction until it encounters
the next block, where it will turn right again and on and on and on.
Shapes are made as simple as the common roller. Only difference being
that while rollers always turn right on hitting a block, a shape will
turn left.
Caterpillars always move straight until they encounter a block. Once
they can't move straight any further, they simply turn around and move
into the opposite direction.
Twirls are rather shy individuals. They try to get as far away from
you as possible.
The most deadly enemy of them all, bombs will find you and always move
straight towards you. Your only chance to avoid getting trapped by a bomb
is in putting as many obstacles between yourself and a bomb as you can.
Locks and Keys Locks block your way. You can open locks by picking up a key Memory Stones Move the player against the Memory Stone to reveal its hidden color.
For every Memory Stone, a second Memory stone with a matching color is
hidden somewhere on the playfield. Find this second Memory Stone. Then,
while one of the matching Memory Stones is showing its color, navigate
your player to the matching memory stone and hit it. Both Memory Stones
will explode and disappear. Color Change Tiles Move your player over a color change tile to change it's color. Green
tiles turn to orange, while orange tiles turn to green. Be mindful that
enemies change the tile colors as well when moving over them. Once you've
entered a color change tile, aMAZEd will display an overview in the upper
part of the screen where you can see how many tiles are currently set
to green and how many are orange. Keystones You can activate keystones by placing a keyball of the matching color
into the keystone. Locate a keyball Boxes Boxes do not serve a special purpose, other than to give you a hard time.
You can push a box by moving your player against it. Your player is only
strong enough to move one single box. If two boxes are located one after
each other, you can not push both of them at once. Boxes with an arrow
symbol always try to move into the direction of the arrow. Unless being
currently pushed, riding on a conveyor belt or being obstructed, arrow
boxes will always move towards the direction of the arrow. Color Boxes Color boxes work very much like ordinary boxes but with one difference.
Place four of them next to each other in a square, and they will explode.
There is also a secret trick of making six boxes explode at the same time
for additional points. Conveyor Belts Conveyor belts push everything that lands on them (be that an enemy,
a box, or your player) into the direction they point towards. Conveyor
belts can be active or inactive. Active conveyor belts shine blue, while
inactive ones appear black. You can activate or deactivate conveyor belts
by using switches that you find on the playfield. Switches Switches turn conveyor belts on or off. You can activate or deactivate
a switch by simply moving your player over a switch. Be aware that enemies
can trigger switches as well. In some levels you might encounter switches
where the lever has gone missing Teleports It's always greener on the other side. Move to a different part of the
playfield by moving your player onto a teleport field. Be aware: teleports
are one way only. They get you there, but will you get back? aMAZEd was designed by dreamMachine. Game concept and
coding (c) 1994 / 2007 by Tobias Eckert, graphics by 10sc. |